著書 1.
Multi-modal perception relating to hearing and
its applications for acoustic communication systems (invited paper) 2.
Transfer Effects on Auditory
Skills from Playing Virtual Three-dimensional Auditory Display Games. 3.
聴覚レンダリングとモデル 4.
Principles and Applications of
Spatial Hearing 学術論文 ・学位論文 一次元振動インテンシティの計測手法に関する研究
一次元振動インテンシティの計測・制御手法に関する研究 ・ レフェリー付きの原著論文 ネットワーク技術に関するもの 1.
小規模LANにおけるスループット向上のためのTCP遅延確認応答制御の検討 2.
能動的情報資源を用いたネットワーク管理支援システム(FIT論文賞) 3.
補償範囲内の誤差変動に基づく動きベクトル統合化の簡便法 4.
AIR-NMSにおけるネットワーク運用・管理知識の管理手法 5.
有用性評価のためのウェブページ構造の特徴分析法 6.
能動化された状態情報に基づくネットワーク管理支援方式 7.
能動的情報資源を用いた自律的なネットワーク監視システム 8.
アドミッション制御によるVoIP品質保証方式の提案 9.
確率過程によるLANトラヒックのモデル化における一考察 10.
A Proposal for Real Time Hurst Parameter
Derivation. 11.
Network Anomaly Detection Based on R/S Pox
Diagram
臨場感通信に関するもの 12.
小型平面スピーカを用いた複合現実感聴覚ディスプレイの開発 13.
三次元音響VRエデュテイメントシステムによる視覚障害者の空間認識能訓練効果 14.
Effects of head movement on front-back error in
sound localization 15.
仮想音環境のための頭部伝達関数コーパス(船井ベストペーパー賞) 16.
身体特徴量に基づく両耳間時間差の予測に関する検討 17.
汎用聴覚ディスプレイ用ソフトウェアエンジンの開発と音空間知覚訓練システムへの応用 18.
An estimation method of ITDs from measured
Head-Related Impulse Responses 19.
A comparative study on sound localization
acuities of congenital blind persons and sighted subjects 20.
頭部運動感応型ソフトウェア聴覚ディスプレイの開発 21.
Transfer effects on sound localization
performances from playing a virtual three-dimensional auditory game 22.
Rendering Method of Moving Sound Source with the
Doppler Effect in Sound Space 23.
Estimation of Detection Threshold of System
Latency of Virtual Auditory Display 24.
Estimation of sound source positions using a
surrounding microphone array. 25.
Estimation of interaural level difference based
on anthropometry and its effect on sound localization. 26.
三次元聴覚ディスプレイ研究の新展開:聴覚VRゲームによる転移効果. 27.
Influence of Large System Latency of Virtual
Auditory Display on Sound Localization Task. 28.
Comparison of sound localization performance
between virtual and real three-dimensional immersive sound field. 29.
Transfer effects on communication and collision avoidance behavior from playing a three- dimensional
auditory game based on a virtual auditory display. 30.
Alternation of sound location induces visual
motion perception of a static object. 31.
Visual motion perception induced by sounds in
vertical plane, 32.
「迫真性」を規定する時空間情報, 33.
A short noise burst can recover visual awareness
suppressed by motion-induced blindness, 34.
腹話術効果の時間特性, 振動計測に関するもの 35.
A study on the measurement of one-dimensional
vibration intensity carried by bending vibration in a beam 36.
A 3-channel method for measuring one-dimensional
vibration intensity 37.
片近傍場における1次元振動インテンシティの4チャネル計測に伴う誤差 38.
直接差分法による一次元振動インテンシティの片近傍場における計測値を与える式の導出 39.
Adaptive control of vibration intensity in a
beam in the frequency domain 40.
Active control of structural intensity flow in a
beam in far-field 41.
半無限長はりを伝搬する屈曲波の反射と振動インテンシティに対する終端インピーダンスの影響 その他 42.
Software Random pulser in order to simulate the
partial discharge pulses observed in a magnet relay 43.
Pulse train analyzer for laboratory use and its
application to the anticipation of magnet relay Breakdown 44.
A Proposal to Increase the Count Rate of a
Discharge Type UV Detector(SN) 45.
HIVの多様性を考慮したセル・オートマトンによるHIV感染モデル Journal of Artificial Life and Robotics Vol. 10, pp. 73—76, 2006 Hiroshi UEDA, Yukio IWAYA, Toru ABE and Tetsuo KINOSHITA ・総説 1.
振動場に応じた測定法の選択による1次元振動インテンシティ計測 2.
バイノーラル録音と再生―いろんな耳で聞いてみるー 3.
バイノーラル収録・再生における課題―ヘッドホンの自由空間等価特性の影響― 4.
Individualization of head-related transfer
functions with tournament-style listening test: Listening with other’s ears (Invited Review) 5.
音空間知覚と聴覚ディスプレイ 6.
聴覚ディスプレイ. 7.
視覚障害者のための3次元聴覚情報の提示. 8. 頭部運動感応型ソフトウェア聴覚ディスプレイの開発 ~DSPを用いない高臨場感音空間合成システム~. 9.
バイノーラル技術の基礎と応用. 10.
A
Proposal of VoIP Quality Assurance Method by Admission Control 11.
各種HUBで構成するLANのシミュレーション 12.
TAINS/G 移行体験記 ---電気通信研究所編 --- 13.
マルチモーダル情報処理を指向した音響情報処理技術の動向. その他論文 査読付国際会議論文 ネットワーク技術に関連するもの 1.
Reuse of Bibliography in a Database Using
Customized Output Rule 2. Design
of network management support system based on active information resource 3. Exploiting
Domain Ontologies and Intelligent Agents: An Automated Network Management
Support Paradigm 4.
Some Features of Network Traffic Depending on
Protocols 5.
A Behavioral Characteristics Model for Flexible
Distributed System 6.
Knowledge-based Support of Network Management
Tasks using Active Information Resource 7.
A Behavioral Characteristics Model for Flexible
Distributed System. 8.
Development of a multi-agent mediated
ontology-driven prototype sysytem for the active support to network management. 9.
Modeling on LAN Traffic by Stochastic Proces s
and Self-similarity. 10.
Development of a multi-agent mediated
ontology-driven prototype sysytem for the active support to network management. 11.
Network Anomaly detection Based on R/S Pox
Diagram.
臨場感通信に関するもの 12.
Effects of head movement on sound localization
with real and virtual sound sources 13.
A Game for visually impaired children with 3-D
virtual auditory display 14.
Effects of Listener's Head Movement on the
Accuracy of Sound Localization in Virtual Environment 15.
Training Effect of a Virtual Auditory Game on
Sound Localization Ability of the Visually Impaired 16.
A new rendering method of moving sound with the
Doppler Effect 17.
Adjustment of interaural time difference in
HRTFs based on listeners’ anthropometry and its effect on sound localization 18.
3D Virtual Auditory Display for an Immersive
Sound Field Reproduction System 19. Individualization method of HRTFs using a tournament-style listening test of virtual sound images (invited paper)
Proc.
of WESPAC IX (in 8 pages in Conference CD-ROM), 2006 20.
Prediction of ILD based on Listener’s
Anthropometry 21.
Cognitive-map formation of blind persons in a
virtual sound environment, 22.
Investigation of system latency detection
threshold of virtual auditory display, 23.
Transfer effects of playing a virtual
three-dimensional auditory game: influences on the performance in a
communication task and a collision avoidance task, 24.
Amazing features of the auditory system (invited paper) 25.
Classification head-related transfer functions
for an individualization procedure by a tournament-style listening-test (invited paper) 26.
Individuality of elevation-angle-sensitive
notches in head-related transfer functions 27.
Detection Threshold and Difference Limen of
System Latency of Virtual Auditory Display. 28.
Effect of Large System Latency of Virtual
Auditory Display on Listener's Head Movement in Sound Localization Task 29.
Numerical Investigation of Effects of Head Sizes
and Ear Positions on Head-related Transfer Functions. 30.
Individualization of Head-Related Transfer
Functions in Virtual Auditory Display with listening-test. 31.
Individualization of Head-Related Transfer
Functions in Virtual Auditory Display with Listening-Test -Effect of Virtual
Orbit-. 32.
Numerical Analysis of the Effects of Pinna Shape
and Position on the Characteristics of Head-Related Transfer Functions. 33.
Individualization feature of head-related
transfer functions based on subjective evaluation. 34.
Sound space perception in virtual environments
with head movements. 35.
Effects of spatial cues on detectability of
alarm signals in noisy environments. 36.
Spatial distribution of low-frequency HRTF
spectral notch and its effect on sound localization. 37.
Auditory Orientation Training System for the
Blind by using PC-Based Wide-Range 3-D Sound Technology. 38.
Development of virtual auditory display as
middleware with high accuracy. 39.
Implementation of real-time room auralization
using a surrounding 157 loudspeaker array. 40.
Toward an editable sound-space system using
high-resolution sound properties. 41.
Effects of microphone arrangements on the
accuracy of a spherical microphone array (SENZI) in acquiring high-definition
3D sound space information. 42.
The Effect of Ambient Sounds on the Quality of
3D Virtual Sound Space. 43.
Hybrid auralization of concert-hall acoustics
based on scale model measurement and geometric acoustics simulation. 44. Auditory Orientation Training System for the Blind by using Wide-Range 3-D Sound.[Proc. of CVHI 2009, (2009)] Yoshikazu Seki, Yukio Iwaya, Takeru Chiba, Satoshi Yairi, Makoto Otani, Makoto Oh-uchi, Tetsuya Munekata, Kazutaka Mitobe, Akio Honda 45.
Different audio-visual spatial coherence
judgments in the central and peripheral visual fields. 46.
Development of Real System in Near 3D Sound
Field Reproduction System Using Directional Loudspeakers and Wave Field
Synthesis. 47.
Effect of low-frequency spectral notch on sound
image localization. 48.
Improving sound field reproduction based on
higher-order ambisonics in a small room with a 157-loudspeaker array 49.
Interpolation method of head‐related
transfer functions in the z‐plane
domain using a common‐pole
and zero model 50.
High order Ambisonic decoding method for
irregular loudspeaker arrays 51.
Numerical analysis of HRTF spectral
characteristicsbased on sound pressures on a pinna surface 52.
SENZI, a 3D sound‐space
recording system using a spherical microphone array with 252‐ch microphones 53.
Blind directivity estimation of a sound source
in a room using a surrounding microphone array 54.
Sound localization in median plane using an
avatar robot “TeleHead” with synchronization of a listener’s horizontal head
rotation 55.
Considerations in characterising an almost
anechoic room for interactive spatial audio reproduction 56.
Comparative Performance Evaluation of Near 3D
Sound Field Reproduction System with Directional Loudspeakers and Wave Field Synthesis
57.
Sound-Field Lattice Gas Cellular Automaton for
Real-Time Acoustic Rendering 58.
Implementation of a high-definition 3D
audio-visual display based on higher-order Ambisonics using a 157- loudspeaker
array combined with a 3D projection display 59.
ON THE INFLUENCE CODING METHOD ON JAPANESE
SPEECH INTELLIGIBILITY IN VIRTUAL 3D AUDIO SPACE
振動計測に関連するもの 60.
Measurement of one-dimensional vibration
intensity carried by bending vibration in a beam 61.
A three-sensor method for the measurement of
one-dimensional vibration intensity 62.
Measurement error of vibration intensity flow in
a beam terminated by elastic impedance 63.
Influence of near-field component for
one-dimensional vibration measurement 64.
Active control of vibration intensity flow in a
beam in far-field 65.
Active control of vibration intensity in a beam terminated
by elastic impedance 66.
Suppressed visual awareness can be recovered by
sounds presented in the relevant locations. 67.
New phenomenon relating to audio-visual
interaction in peripheral visual field. 68.
The effect of temporal variation of successive
sound sequence on the experience of ambient auditory spatial variation. 69.
Sounds can induce illusory visual motion
perception 70.
Audio-visual peripheral localization disparity
in the median plane 71.
Latencies for the crossmodal release of
motion-induced blindness 72.
Sound localization in a remote place via an
avatar robot synchronizing to listener's head rotation 73.
The contribution of spectral-cue-based sound
localization to illusory visual motion perception 74.
Interdependence between temporal and ambient
spatial variations of a successive sound sequence 75.
Spatial integration of audio-visual information
in the peripheral visual field. その他 76.
Software random pulser for use in a laboratory 77.
A computer-based random pulser in order to
simulate the breakdown of insulating materials
78.
On the diversity of HIV using cellular automata
approach 査読なし国際学会発表 1.
Performance of the individualization of
head-related transfer functions with tournament-style listening test. 2.
Effect of adjusting interaural time difference
in head related transfer functions based on listener's anthropometry. 3.
Numerical analysis on effects of ear shapes on
head-related transfer functions. 4.
Auditory motion cue induces the motion
perception of a static visual stimulus. 5.
Effects of head movement on sound space
perception. 6.
Perception of audio-visual spatial disparity in
the peripheral visual field. 7.
Hybrid auralization of concert-hall acoustics
using scale model measurement and geometric acoustics simulation. 8.
Clarification of the auditory-visual information
processing mechanism for advancing communication systems.
9.
Implementation of higher order Ambisonics
recording array with 121 microphones, 【受賞】
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研究成果 (Publications) >